Re: StarSiege: Tribes DoS

From: Davis Ray Sickmon, Jr (midryderat_private)
Date: Mon Jul 14 2003 - 12:54:14 PDT

  • Next message: Aeloria Resa: "RE: StarSiege: Tribes DoS"

    I'll add further information to this...
    
    Part of StarSiege spawned Tribes 2, which is where Dynamix dissolved 
    after being purchased by Sierra.  (In France?  WFT?  Dynamix was located 
    in the US.)
    
    Since then, another company now owns the Tribes 2 engine - Garage Games 
    (http://www.garagegames.com) They took it, and stripped it of all the T2 
    IP, and relicensed it to Indie game developers under the title of Torque 
    (really nice engine with a great license scheme - I'm a licensee and 
    getting close to completion of a title based off the engine.)  Since 
    Torque is derived from Tribes by way of Tribes 2, I've passed along the 
    information and attached code to Tim Gift, who's checking to make sure 
    the Torque engine and the games that make use of it are / are not 
    subject to this particular DoS.
    
    Davis Ray Sickmon, Jr
    Owner, Midnight Ryder Technologies
    
    Mascot wrote:
    
    > st0ic wrote:
    > 
    >>Overview:
    >>     Sierra's "StarSiege: Tribes" game is vulnerable to a DoS (Denial of
    >>Service) attack when running.
    > 
    > 
    > This game was released in 1998. The creators (Dynamix) have since dissolved.
    > When asked about open sourcing the game Sierra has replied "We don't have
    > any idea where it is. It was archived by Dynamix long before they were
    > closed and now it's probably in a box is some mega warehouse in france or
    > something. We could't release it even if we wanted to." Check the last post
    > on this page: http://tinyurl.com/gwhm (Tribalwar)
    > 
    > In other words, they don't have the source, they can't patch. Although if it
    > starts being exploited the community will likely patch it via scripting or
    > disassembly.
    > 
    > 
    > --
    > Mascot
    > 
    > 
    > 
    



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