Re[2]: Software authentication (was RE: Gibson (was Crack Office XP))

From: dullienat_private
Date: Thu Jun 14 2001 - 14:25:21 PDT

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    Hey Marc,
    
    MC> I think it's due to the current underground culture. As the traditional
    MC> crackers went pro (many of the people who cracked games now work in the games 
    MC> industry), the new breed didn't understand how to do the more complex 
    MC> cracking (reverse engineering the copy protection). Instead, they focused on 
    MC> generating serial numbers.
    MC> Call it a degradation of skills over time, if you will.
    
    I would not prematurely judge the quality of the work here. The game
    cracking scene is more or less dead as most games use some silly
    plug-in protection such as CDilla etc. So some individuals create
    universal unwrappers which are never released, and the game releasing
    groups use those to crack their releases.
    I have seen work which bordered onto to professional cryptanalysis in
    the field and would not dare to describe it as dead.
    
    MC> The cracking scene died with the demo scene though... it was more about fame 
    MC> than piracy, Unfortuneatly, people started ignoring the skilled ones and just 
    MC> got the software. The incentive for inventive cracks is no longer there, so 
    MC> all that remains are the people who just do the piracy...
    
    It will definitely see a re-surge with Digital Rights Management
    
    MC> A little bit of history for you:
    MC> Some developers used to leave hidden messages in the code for the more well 
    MC> known crackers. In return for this fame, the crackers would help the 
    MC> developers imporve the copy protection (so the cracker would have a greater 
    MC> challenge).
    
    Sigh...those were the days :)
    
    Cheers,
    dullienat_private
    



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